I wished to learn more about the poe currency game because I understood that its complexity is in fact a virtue. Another evening I spent an hour on the wiki finding out where I could get the remainder of the skill gems I need to finish my build, and there is a couple dozen other long-term goals I am starting to work towards. Just like a good MMO, I’m excited about the journey rather than the destination. And that is another reason why Diablo 3’s Necromancer, despite being a lot of fun to play, never hooked me for more than a couple of days. Within an hour or two, I had power levelled him to 70, but that I didn’t feel any connection with the progress I had made.
Now that I have learned to appreciate Path of Exile’s heart POE match, I am also starting to appreciate Course of Oriath. As I said, it introduces six new functions for a total of ten. This replaces the genre-standard difficulty system, where I would normally play the exact same content over and over at greater difficulties. Technically four of the newest acts are a retread through familiar zones, but there’s continuous detours to new locations and dramatic changes to the scenery to buy poe exalted orbs keep things interesting. Beyond that, there’s a whole endPOE game to look forward to, but I am not sure if I will even get there. I’ve been studying other construct guides and I am itching to try something new, to experience which slow transformation from weakling to god-like but with a new playstyle.